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Bash Bash - A stone statue falls and bashes your foe.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 1 - 3 feet 3 seconds 10 rage 13-15
2 10 80 copper 3 feet 3 seconds 10 rage 27-32
3 20 10 silver 50 copper 3 feet 3 seconds 10 rage 40-48
4 30 36 silver 50 copper 3 feet 3 seconds 10 rage 52-62
5 40 1 gold 10 silver 3 feet 3 seconds 10 rage 67-80
6 50 3 gold 60 silver 3 feet 3 seconds 10 rage 78-93
7 60 8 gold 30 silver 3 feet 3 seconds 10 rage 90-108
8 67 13 gold 20 silver 3 feet 3 seconds 10 rage 127-152
9 74 18 gold 10 silver 3 feet 3 seconds 10 rage 158-189



Shock Shock - You summon a vajra spirit that uses lightning to strike a target. This reduces the enemy's defense and generates a large amount of threat. This debuff is stackable 3 times.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 2 8 copper 2 feet 6 seconds 10 rage -
2 12 1 silver 80 copper 2 feet 6 seconds 10 rage -
3 22 13 silver 2 feet 6 seconds 10 rage -
4 32 45 silver 2 feet 6 seconds 10 rage -
5 42 1 gold 40 silver 2 feet 6 seconds 10 rage -
6 52 4 gold 30 silver 2 feet 6 seconds 10 rage -
7 61 9 gold 2 feet 6 seconds 10 rage -
8 69 14 gold 60 silver 2 feet 6 seconds 10 rage -
9 76 19 gold 50 silver 2 feet 6 seconds 10 rage -


Smash Smash - A large stone falls and crushes the target, dealing damage and knocking it down.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 6 40 copper 3 feet 15 seconds 15 rage 20-24
2 16 5 silver 80 copper 3 feet 15 seconds 15 rage 32-38
3 26 23 silver 80 copper 3 feet 15 seconds 15 rage 44-52
4 36 70 silver 3 feet 15 seconds 15 rage 56-67
5 46 2 gold 30 silver 3 feet 15 seconds 15 rage 68-81
6 56 6 gold 3 feet 15 seconds 15 rage 80-96
7 64 11 gold 10 silver 3 feet 15 seconds 15 rage 135-162
8 71 16 gold 3 feet 15 seconds 15 rage 154-184
9 78 20 gold 90 silver 3 feet 15 seconds 15 rage 174-208



Dash Dash - Encasing yourself in a stone statue, you fly at the target at a high speed. This attack temporarily knocks down and immobilizes the target. You also gain 10 rage.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 8 60 copper 20 feet 30 seconds - -



Fallingthunder Falling Thunder - An electrified statue falls on a group of nearby enemies, damaging them and knocking them down.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 10 80 copper 3 feet 30 seconds 20 rage 20-24
2 20 10 silver 50 copper 3 feet 30 seconds 20 rage 30-36
3 30 36 silver 50 copper 3 feet 30 seconds 20 rage 40-48
4 40 1 gold 10 silver 3 feet 30 seconds 20 rage 50-60
5 50 3 gold 60 silver 3 feet 30 seconds 20 rage 60-72
6 60 8 gold 30 silver 3 feet 30 seconds 20 rage 70-84
7 68 13 gold 90 silver 3 feet 30 seconds 20 rage 130-156
8 75 18 gold 80 silver 3 feet 30 seconds 20 rage 150-180



Burststone Burst Stone - A summoned stone stub hurts and slows a target.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 14 3 silver 20 feet 30 seconds 15 rage 12-14
2 28 29 silver 20 feet 30 seconds 15 rage 18-21
3 38 90 silver 20 feet 30 seconds 15 rage 24-28
4 48 2 gold 90 silver 20 feet 30 seconds 15 rage 30-36
5 58 7 gold 10 silver 20 feet 30 seconds 15 rage 36-43
6 66 12 gold 50 silver 20 feet 30 seconds 15 rage 67-80
7 73 17 gold 40 silver 20 feet 30 seconds 15 rage 86-103
8 80 22 gold 30 silver 20 feet 30 seconds 15 rage 107-128



Taunt Taunt - A vajra spirit taunts the target, generating threat and making the enemy more likely to attack you instead of more fragile team members.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 18 7 silver 80 copper 5 feet 20 seconds - -



Secondwind Second Wind - Regenerates vigor for a brief time.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 22 13 silver - 3 minutes - -



Sweep Sweep - Sweep attacks all targets in front of Guardian.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 24 18 silver 60 copper 5 feet 4 seconds 20 rage -
2 34 56 silver 50 copper 5 feet 4 seconds 20 rage 5-6
3 44 1 gold 80 silver 5 feet 4 seconds 20 rage 10-12
4 54 5 gold 10 silver 5 feet 4 seconds 20 rage 15-18
5 63 10 gold 40 silver 5 feet 4 seconds 20 rage 40-48
6 70 15 gold 30 silver 5 feet 4 seconds 20 rage 45-54
7 77 20 gold 20 silver 5 feet 4 seconds 20 rage 52-62



Howl Howl - Fear target to reduce its crit. chance and cause threats.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 28 29 silver 30 feet 10 seconds - -
2 48 2 gold 90 silver 30 feet 10 seconds - -
3 65 11 gold 80 silver 30 feet 10 seconds - -
4 72 16 gold 70 silver 30 feet 10 seconds - -
5 79 21 gold 60 silver 30 feet 10 seconds - -



Bloodystrike Bloody Strike - Powerful strike, make target bleed for awhile.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 32 45 silver 2 feet 3 seconds 25 rage -
2 42 1 gold 40 silver 2 feet 3 seconds 25 rage -
3 52 4 gold 30 silver 2 feet 3 seconds 25 rage -
4 62 9 gold 70 silver 2 feet 3 seconds 25 rage -
5 70 15 gold 30 silver 2 feet 3 seconds 25 rage -
6 77 20 gold 20 silver 2 feet 3 seconds 25 rage -



Goadingshout Goading Shout - A mass taunt causes all nearby enemies to attack your character.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 36 70 silver - 40 seconds 20 rage -



Freedomshout Freedom Shout - Break free of a hold and adds 20 units to the rage bar.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 42 1 gold 40 silver - 1 minute 30 seconds - -



Whirlwindattack Whirlwind Attack - Continuously attack targets, each with a 2 second stun.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 46 2 gold 30 silver 2 feet 1 minute 50 rage 10-12
2 56 6 gold 2 feet 1 minute 50 rage 15-18
3 64 11 gold 10 silver 2 feet 1 minute 50 rage 30-36
4 71 16 gold 2 feet 1 minute 50 rage 40-48
5 78 20 gold 90 silver 2 feet 1 minute 50 rage 55-60



Ragingstorm Raging Storm - Reduce the attack of all nearby targets

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 58 7 gold 10 silver 15 feet 15 seconds 10 rage -
2 66 12 gold 50 silver 15 feet 15 seconds 10 rage -
3 73 17 gold 40 silver 15 feet 15 seconds 10 rage -
4 80 22 gold 30 silver 15 feet 15 seconds 10 rage -



Bolsteringshout Bolstering Shout - Raise the entire teams maximum HP

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 62 9 gold 70 silver - 15 seconds - -



Trickshot Trick Shot - Attacks a distant target for little damage, but produces a large amount of threat

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 68 13 gold 90 silver 20 feet 10 seconds - 30-36
2 75 18 gold 80 silver 20 feet 10 seconds - 40-48