Zentia Wiki
Advertisement


Fire Raven - A fire raven flies out and scorches your foe

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 1

Starter Skill

30 feet 2 seconds 14mp 25-30
2 10 80 copper 30 feet 2 seconds 28mp 50-60
3 20 10 silver 50 copper 30 feet 2 seconds 42mp 75-90
4 30 36 silver 50 copper 30 feet 2 seconds 58mp 105-126
5 40 1 gold 10 silver 30 feet 2 seconds 75mp 135-162
6 50 3 gold 60 silver 30 feet 2 seconds 100mp 180-216
7 60 8 gold 30 silver 30 feet 2 seconds 111mp 210-252
8 67 13 gold 20 silver 30 feet 2 seconds 129mp 325-390
9 74 18 gold 10 silver 30 feet 2 seconds 150mp 385-462



Fire Monkey - A fire monkey plows into the enemy and knocks it down

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 2

8 copper

30 feet 15 seconds 11mp 18-21
2 12 1 silver 80 copper 30 feet 15 seconds 18mp 29-34
3 22 13 silver 30 feet 15 seconds 35mp 56-67
4 32 45 silver 30 feet 15 seconds 49mp 78-93
5 42 1 gold 40 silver 30 feet 15 seconds 63mp 100-120
6 52 4 gold 30 silver 30 feet 15 seconds 76mp 122-146
7 61 9 gold 30 feet 15 seconds 91mp 190-228
8 69 14 gold 60 silver 30 feet 15 seconds 108mp 222-266
9 76 19 gold 50 silver 30 feet 15 seconds 123mp 246-295



Fire Storm - A whirlwind of fire flies out and sears enemies in front of you

.Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 6

40 copper

30 feet 8 seconds 22mp 30-36
2 16 5 silver 80 copper 30 feet 8 seconds 46mp 60-72
3 26 23 silver 80 copper 30 feet 8 seconds 69mp 90-108
4 36 70 silver 30 feet 8 seconds 93mp 120-144
5 46 2 gold 30 silver 30 feet 8 seconds 108mp 150-180
6 56 6 gold 30 feet 8 seconds 138mp 180-216
7 64 11 gold 10 silver 30 feet 8 seconds 161mp 250-300
8 71 16 gold 30 feet 8 seconds 186mp 290-348
9 78 20 gold 90 silver 30 feet 8 seconds 209mp 320-384



Lingering Flame - The targets are blasted with a persistent flame that continually deals damage to them for a while.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 8

60 copper

30 feet 2 seconds 20mp -
2 26 23 silver 80 copper 30 feet 2 seconds 40mp -
3 46 2 gold 30 silver 30 feet 2 seconds 60mp -
4 65 11 gold 80 silver 30 feet 2 seconds 88mp -
5 72 16 gold 70 silver 30 feet 2 seconds 106mp -
6 79 21 gold 60 silver 30 feet 2 seconds 126mp -



Liquid Courage- The targets HP is restored as they forget about their pains

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Heal

1 10

80 copper

26 feet 20 seconds 200mp 120-144
2 20 10 silver 50 copper 26 feet 20 seconds 300mp 160-192
3 30 36 silver 50 copper 26 feet 20 seconds 400mp 200-240
4 40 1 gold 10 silver 26 feet 20 seconds 500mp 240-288
5 50 3 gold 60 silver 26 feet 20 seconds 600mp 290-348
6 60 8 gold 30 silver 26 feet 20 seconds 700mp 340-408
7 68 13 gold 90 silver 26 feet 20 seconds 800mp 450-540
8 75 18 gold 80 silver 26 feet 20 seconds 900mp 560-672



Fireball - A ball of fire falls from the heavens and smashes into an area with an earth-shaking strike, burning enemies there.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 14

3 silver

30 feet 10 seconds 36mp 72-86
2 28 29 silver 30 feet 10 seconds 54mp 108-129
3 38 90 silver 30 feet 10 seconds 72mp 144-172
4 48 2 gold 90 silver 30 feet 10 seconds 96mp 192-230
5 58 7 gold 10 silver 30 feet 10 seconds 120mp 240-288
6 66 12 gold 50 silver 30 feet 10 seconds 144mp 388-465
7 73 17 gold 40 silver 30 feet 10 seconds 168mp 460-552
8 80 22 gold 30 silver 30 feet 10 seconds 188mp 530-636



Inner Fire - You and your allies are inspired, boosting everyone's spell critical hit rate.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 18

7 silver 80 copper

30 feet 3 seconds 100mp -
2 38 90 silver 30 feet 3 seconds 200mp -
3 56 7 gold 10 silver 30 feet 3 seconds 300mp -
4 71 16 gold 30 feet 3 seconds 400mp -



Red Cyclone - Summons a fiery hurricane that chases targets

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 22

13 silver

30 feet 3 minutes 50mp -



Flamethrower - Uses your gourd talisman like a flamethrower for brief period.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 24

18 silver 60 copper

5 feet 30 seconds 60mp 20-24
2 34 56 silver 50 copper 5 feet 30 seconds 90mp 30-36
3 44 1 gold 80 silver 5 feet 30 seconds 120mp 40-48
4 54 5 gold 10 silver 5 feet 30 seconds 150mp 50-60
5 62 9 gold 70 silver 5 feet 30 seconds 180mp 75-90
6 70 15 gold 30 silver 5 feet 30 seconds 210mp 85-102
7 77 20 gold 20 silver 5 feet 30 seconds 240mp 95-114



Gourd Bomb - Fire explodes out of the gourd talisman to daze targets for a brief time.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 28

29 silver

30 feet - 60mp 60-72
2 38 90 silver 30 feet - 70mp 70-84
3 48 2 gold 90 silver 30 feet - 80mp 80-96
4 58 7 gold 10 silver 30 feet - 90mp 90-108
5 66 12 gold 50 silver 30 feet - 100mp 110-132
6 73 17 gold 40 silver 30 feet - 120mp 130-156
7 80 22 gold 30 silver 30 feet - 130mp 150-180



Fire Phoenix - Summons a fire phoenix to attack a target in a line, burning them and reducing its spell crit. resistance.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 32

45 silver

30 feet 30 seconds 83mp 250-300
2 42 1 gold 40 silver 30 feet 30 seconds 105mp 315-375
3 52 4 gold 30 silver 30 feet 30 seconds 130mp 390-468
4 63 10 gold 40 silver 30 feet 30 seconds 158mp 574-688
5 70 15 gold 30 silver 30 feet 30 seconds 185mp 655-786
6 77 20 gold 20 silver 30 feet 30 seconds 213mp 739-886



Fire Dragon - Summons a fire dragon in the selected area

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 36

70 silver

26 feet 3 seconds 180mp 30-36
2 46 2 gold 30 silver 26 feet 3 seconds 240mp 40-48
3 56 6 gold 26 feet 3 seconds 300mp 50-60
4 64 11 gold 10 silver 26 feet 3 seconds 360mp 60-72
5 71 16 gold 26 feet 3 seconds 420mp 70-84
6 78 20 gold 90 silver 26 feet 3 seconds 480mp 80-96



Gourd Shield - Gain immunity to all damage for a while, sacrificing the ability to move and use skills

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 42

1 gold 40 silver

26 feet 5 minutes 50mp -



Accelerant - Enhances fire attacks by increasing ME for a while. This effect stacks up to 3 times

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 52

4 gold 30 silver

- 2 seconds 50mp -



Pilot LIght - Prepare to make the next skill on instant cast.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 62

9 gold 70 silver

- 1 minute 50mp -




Fire Spirit - Summons a fire spirit to incinerate nearby targets and reduce their MR.


Level

Required

Level

Cost to learn Range Cooldown Cost

Base Magic

Damage

1 68

13 gold 90 silver

30 feet - 300mp 380-456
Advertisement