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Vajra

Vajra Guardians are the ultimate in staying power and keeping enemy attention. Their high toughness and melee power make them a valuable core member of any team. If you like to take a lot of damage and hold off the enemies while the rest of the party helps, this is your class.

Vajra Guardians carry Steles with them. Along journeys, the Stele acquires essence and gives Guardians strong abilities. These Steles contain Vajra power. Vajra Guardians are good at short ranged battle. They use reliable Vajra to help with their attack. Powerful Guardians can even summon real Vajra spirits to assist in battle. With high defense, Vajra Guardians always charge in front and protect other teammates.


Abilities[]

Here you'll see what are the characteristics of this Class. It's a list of what can a Vajra Guardian do and acomplish in Zentia.

Skills[]

Main article: 'Vajra Guardian Skills, Vajra Guardian Talisman Skills

<Skills brief explanation>

PvE[]

<explanation>

PvP[]

<explanation>

Teamplay[]

<Buffs, roles, advantages, disvantages...etc>

Roles Rating[]

See also: Roles
Rating system: 5 > 4 > 3 > 2 > 1.
Tank DPS: Melee DPS: Aoe DPS: Ranged Healer CC Buff Debuff
5 3 4 1 1 4 2 2

Explanation[]

Properly built Vajra Guardians can take the most hits among all classes before dying. Their DPS is moderate, with a decent variety of skills but none super powerful. The AoE damage is especially remarkable, but it is countered somehow by high cooldowns. His ranged damage is practically inexistant, just like his healing abilities which are one talisman self heal and one vigor heal. His CC is powerful, having single and AoE taunt, AoE, talisman and double single target knockdown and one single target stun. They can buff their team with HP and themselves with AoE and Crit. Finally, they debuff enemy crit rate, defense and attack damage.

See Also[]

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