Spirit Charm - Hurls a charm infused with angry spirits that hurts a target. The chill of the grave also lowers its speed for a while.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 1 | - | 30 feet | 2 seconds | 13mp | 22-26 |
2 | 10 | 80 copper | 30 feet | 2 seconds | 24mp | 40-48 |
3 | 20 | 10 silver 50 copper | 30 feet | 2 seconds | 39mp | 66-79 |
4 | 30 | 36 silver 50 copper | 30 feet | 2 seconds | 52mp | 88-105 |
5 | 40 | 1 gold 10 silver | 30 feet | 2 seconds | 67mp | 113-135 |
6 | 50 | 3 gold 60 silver | 30 feet | 2 seconds | 85mp | 144-172 |
7 | 60 | 8 gold 30 silver | 30 feet | 2 seconds | 102mp | 173-207 |
8 | 67 | 13 gold 20 silver | 30 feet | 2 seconds | 120mp | 284-340 |
9 | 74 | 18 gold 10 silver | 30 feet | 2 seconds | 138mp | 334-400 |
Sanguinary Blast - Throws a charm with a furious ghost that explodes against the target, knocks it down, and even dispels a buff.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 2 | 8 copper | 30 feet | 15 seconds | 23mp | 25-30 |
2 | 12 | 1 silver 80 copper | 30 feet | 15 seconds | 47mp | 62-74 |
3 | 22 | 13 silver | 30 feet | 15 seconds | 69mp | 90-108 |
4 | 32 | 45 silver | 30 feet | 15 seconds | 96mp | 125-150 |
5 | 42 | 1 gold 40 silver | 30 feet | 15 seconds | 112mp | 157-188 |
6 | 52 | 4 gold 30 silver | 30 feet | 15 seconds | 139mp | 195-234 |
7 | 61 | 9 gold | 30 feet | 15 seconds | 166mp | 282-338 |
8 | 69 | 14 gold 60 silver | 30 feet | 15 seconds | 192mp | 320-384 |
9 | 76 | 19 gold 50 silver | 30 feet | 15 seconds | 204mp | 357-428 |
Hungry Ghosts - Select a target to become an offering for hungry ghosts. After the initial attack, they deal continuous damage to the target for awhile.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 6 | 40 copper | 30 feet | 10 seconds | 20mp | 20-24 |
2 | 16 | 5 silver 80 copper | 30 feet | 10 seconds | 40mp | 40-48 |
3 | 26 | 23 silver 80 copper | 30 feet | 10 seconds | 60mp | 60-72 |
4 | 36 | 70 silver | 30 feet | 10 seconds | 80mp | 80-96 |
5 | 46 | 2 gold 30 silver | 30 feet | 10 seconds | 100mp | 100-120 |
6 | 56 | 6 gold | 30 feet | 10 seconds | 120mp | 120-144 |
7 | 64 | 11 gold 10 silver | 30 feet | 10 seconds | 140mp | 190-228 |
8 | 71 | 16 gold | 30 feet | 10 seconds | 160mp | 250-300 |
9 | 78 | 20 gold 90 silver | 30 feet | 10 seconds | 180mp | 309-370 |
Cure - Restores HP and Vigor to an ally. A basic spell for healing the wounded. This skill cannot be used in Soul Form.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Heal |
1 | 8 | 60 copper | 30 feet | 2 seconds | 30mp | 60-72 |
2 | 18 | 7 silver 80 copper | 30 feet | 2 seconds | 50mp | 100-120 |
3 | 28 | 29 silver | 30 feet | 2 seconds | 70mp | 145-174 |
4 | 38 | 90 silver | 30 feet | 2 seconds | 93mp | 195-234 |
5 | 48 | 2 gold 90 silver | 30 feet | 2 seconds | 111mp | 245-294 |
6 | 58 | 7 gold 10 silver | 30 feet | 2 seconds | 136mp | 300-360 |
7 | 66 | 12 gold 50 silver | 30 feet | 2 seconds | 155mp | 505-600 |
8 | 73 | 17 gold 40 silver | 30 feet | 2 seconds | 173mp | 550-660 |
9 | 80 | 22 gold 30 silver | 30 feet | 2 seconds | 188mp | 600-720 |
Renew - A series of charms orbits the target, continuously regenerating HP for a brief period of time. This skill cannot be used in Soul Form.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 10 | 80 copper | 30 feet | 2 seconds | 60mp | - |
2 | 20 | 10 silver 50 copper | 30 feet | 2 seconds | 120 mp | - |
3 | 30 | 36 silver 50 copper | 30 feet | 2 seconds | 180mp | - |
4 | 40 | 1 gold 10 silver | 30 feet | 2 seconds | 240mp | - |
5 | 50 | 3 gold 60 silver | 30 feet | 2 seconds | 300mp | - |
6 | 60 | 8 gold 30 silver | 30 feet | 2 seconds | 360mp | - |
7 | 68 | 13 gold 90 silver | 30 feet | 2 seconds | 420mp | - |
8 | 75 | 18 gold 80 silver | 30 feet | 2 seconds | 480mp | - |
Nether Recall - Revives target
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 12 | 1 silver 80 copper | 36 feet | 10 seconds | 100mp | - |
Umbral Rot - Infects the target with a terrible blight. The target takes damage continuously for awhile. The effects of this skill are cumulative for up to 3 castings (stuck then 3 times).
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 14 | 3 silver | 30 feet | 1 second | 40mp | - |
2 | 28 | 29 silver | 30 feet | 1 second | 60mp | - |
3 | 38 | 90 silver | 30 feet | 1 second | 80mp | - |
4 | 48 | 2 gold 90 silver | 30 feet | 1 second | 100mp | - |
5 | 58 | 7 gold 10 silver | 30 feet | 1 second | 120mp | - |
6 | 65 | 11 gold 80 silver | 30 feet | 1 second | 140mp | - |
7 | 72 | 16 gold 70 silver | 30 feet | 1 second | 160mp | - |
8 | 79 | 21 gold 60 silver | 30 feet | 1 second | 180mp | - |
Grim Grit - Empowers yourself or an ally with a dark endurance, increasing their stamina for 30m.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost | Effect |
1 | 18 | 7 silver 80 copper | 30 feet | 1 second | 120mp | 6sta |
2 | 38 | 90 silver | 30 feet | 1 second | 180mp |
10sta |
3 | 58 | 7 gold 10 silver | 30 feet | 1 second | 260mp | - |
4 | 71 | 16 gold | 30 feet | 1 second | 380mp | - |
Death Knell - Inflicts fear on the target for awhile.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 22 | 13 silver | 5 feet | 30 seconds | 50mp | - |
2 | 78 | 20 gold 90 silver | 5 feet | 30 seconds | 70mp | - |
Nether Field - Restores HP for up to 5 targets in the selected area.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Heal |
1 | 24 | 18 silver 60 copper | 30 feet | 1 second | 125mp | 100-120 |
2 | 34 | 56 silver 50 copper | 30 feet | 1 second | 187mp | 150-180 |
3 | 44 | 1 gold 80 silver | 30 feet | 1 second | 250mp | 200-240 |
4 | 54 | 5 gold 10 silver | 30 feet | 1 second | 312mp | 250-300 |
5 | 63 | 10 gold 40 silver | 30 feet | 1 second | 375mp | 300-360 |
6 | 70 | 15 gold 30 silver | 30 feet | 1 second | 437mp | 350-420 |
7 | 77 | 20 gold 20 silver | 30 feet | 1 second | 500mp | 400-480 |
Plylactery - Preserve target soul to let it revive after death.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 |
28 | 29 silver | 30 feet | 30 minutes | 130mp | - |
Redemption - Continuously restores the HP of all nearby targets
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Heal |
1 | 32 | 45 silver | 30 feet | 30 seconds | 320mp | 80-96 |
2 | 42 | 1 gold 40 silver | 30 feet | 30 seconds | 400mp | 100-120 |
3 | 52 | 4 gold 30 silver | 30 feet | 30 seconds | 480mp | 120-144 |
4 | 62 | 9 gold 70 silver | 30 feet | 30 seconds | 560mp | 140-168 |
5 | 70 | 15 gold 30 silver | 30 feet | 30 seconds | 640mp | 160-192 |
6 | 77 | 20 gold 20 silver | 30 feet | 30 seconds | 720mp | 180-216 |
Soul Form - You immediately enter Soul Form. In this form, your spell damage can ignore the targets MR. You can use Soul Form again to leave it.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 36 | 70 silver | - | 2 seconds | 10mp | - |
2 | 56 | 6 gold | - | 2 seconds | 20mp | - |
Wailing Bell - Continuoulsy attacks targets in an area. It requires Soul Form.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 40 | 1 gold 10 silver | 30 feet | 3 seconds | 200mp | 40-48 |
2 | 50 | 3 gold 60 silver | 30 feet | 3 seconds | 250mp | 50-60 |
3 | 60 | 8 gold 30 silver | 30 feet | 3 seconds | 300mp | 60-72 |
4 | 66 | 12 gold 50 silver | 30 feet | 3 seconds | 350mp | 85-102 |
5 | 73 | 17 gold 40 silver | 30 feet | 3 seconds | 400mp | 95-114 |
6 | 80 | 22 gold 30 silver | 30 feet | 3 seconds | 450mp | 105-126 |
Absorb Soul - Absorbs a corpse's soul to raise your max HP for awhile. This does not work with targets more than 20 levels below you.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 42 | 1 gold 40 silver | 30 feet | 15 seconds | 100mp | - |
Curse - Curses the target, inflicting damage when it attacks you.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 46 | 2 gold 30 silver | 30 feet | 30 seconds | 50mp | - |
2 | 64 | 11 gold 10 silver | 30 feet | 30 seconds | 60mp | - |
Heart of Darkness - Inflicts fear on targets in selected area for awhile. The effect is dispelled if they are attacked. It requires Soul Form.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 52 | 4 gold 30 silver | 30 feet | 1 minute | 100mp | - |
Dark Consumption - Reduces resistance of all targets in selected area. It requires Soul Form.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 56 | 6 gold | 30 feet | 20 seconds | 100mp | - |
World of Ruin - Sets a bell to damage up to 5 targets nearby. If a target struck by World of Ruin is under the effect of Hungy Ghosts, they will be stunned for 3 seconds.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 62 | 9 gold 70 silver | 30 feet | 10 seconds | 100mp | 200-240 |
2 | 75 | 18 gold 80 silver | 30 feet | 10 seconds | 120mp | 240-288 |
Cripple - Reduces the attributes of all enemies. It requires Soul Form.
Level |
Required Level |
Cost to learn | Range | Cooldown | Cost |
Base Physical Damage |
1 | 68 | 13 gold 90 silver | 30 feet | 2 seconds | 100mp | - |