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Stormbringer- You hurl a sword of lightning at an enemy. You gain 1 flying sword

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 1

Starter Skill

20 feet 2 seconds 8mp 13-15
2 10 80 copper 20 feet 2 seconds 10mp 25-30
3 20 10 silver 50 copper 20 feet 2 seconds 12mp 37-44
4 30 36 silver 50 copper 20 feet 2 seconds 15mp 49-58
5 40 1 gold 10 silver 20 feet 2 seconds 18mp 61-73
6 50 3 gold 60 silver 20 feet 2 seconds 22mp 73-87
7 60 8 gold 30 silver 20 feet 2 seconds 26mp 85-102
8 67 13 gold 20 silver 20 feet 2 seconds 36mp 137-164
9 74 18 gold 10 silver 20 feet 2 seconds 52mp 160-192



Blue Steel - You hurl a sword of ice at an enemy, interrupting their current skill. You gain 1 flying sword

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 2 8 copper 20 feet 15 seconds 10mp 20-24
2 12 1 silver 80 copper 20 feet 15 seconds 10mp 25-30
3 22 13 silver 20 feet 15 seconds 13mp 30-36
4 32 45 silver 20 feet 15 seconds 19mp 50-60
5 42 1 gold 40silver 20 feet 15 seconds 22mp 60-72
6 52 4 gold 30 silver 20 feet 15 seconds 26mp 70-84
7 61 9 gold 20 feet 15 seconds 30mp 105-126
8 69 14 gold 60 silver 20 feet 15 seconds 40mp 115-138
9 76 19 gold 50 silver 20 feet 15 seconds 56mp 130-156



Fan of Blades- A spread of five swords filies out at enemies before you. This skill costs 1 flying sword

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 6 40 copper 20 feet 10 seconds 15mp
2 16 5 silver 80 copper 20 feet 10 seconds 17mp 5-6
3 26 23 silver 80 copper 20 feet 10 seconds 19mp 10-12
4 36 70 silver 20 feet 10 seconds 21mp 15-18
5 46 2 gold 30silver 20 feet 10 seconds 23mp 20-24
6 56 6 gold 20 feet 10 seconds 26mp 25-30
7 61 11 gold 10 silver 20 feet 10 seconds 29mp 40-48
8 71 16 gold 20 feet 10 seconds 39mp 50-60
9 78 20 gold 90 silver 20 feet 10 seconds 55mp 60-72




Pin - A powerful blow that holds a target for 2 seconds. You gain 1 flying sword

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 8 60 copper 6 feet 20 seconds 10mp 15-18
2 28 29 silver 6 feet 20 seconds 14mp 26-31
3 38 90 silver 6 feet 20 seconds 18mp 37-44
4 48 2 gold 90 silver 6 feet 20 seconds 22mp 48-57
5 58 7 gold 10 silver 6 feet 20 seconds 26mp 59-70
6 66 12 gold 50 silver 6 feet 20 seconds 30mp 70-84
7 73 17 gold 40 silver 6 feet 20 seconds 34mp 81-97
8 80 22 gold 30 silver 6 feet 20 seconds 38mp 92-110




Forge- An easy way to build up your stock of swords. You gain 1 flying sword

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 8 60 copper - 1 second 15mp -



Flying Dagger - Cause damage to targets in a line in front and knock them down, use 1 sword.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 10

80 copper

20 feet 15 seconds 12mp 15-18
2 20 10 silver 50 copper 20 feet 15 seconds 16mp 24-28
3 30 36 silver 50 copper 20 feet 15 seconds 20mp 33-39
4 40 1 gold 10 silver 20 feet 15 seconds 25mp 42-50
5 50 3 gold 60 silver 20 feet 15 seconds 20mp 51-61
6 60 8 gold 30 silver 20 feet 15 seconds 35mp 60-72
7 68 13 gold 90 silver 20 feet 15 seconds 40mp 89-106
8 75 18gold 80 silver 20 feet 15 seconds 50mp 98-117




Blinding Blade- With one flash of a blade, the enemy is temporarily blinded until attacked. This skill costs 1 flying sword

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 8

7 silver 80 copper

20 feet 1 minute 30mp -
2 38 90 silver 20 feet 1 minute 40mp -
3 58 7 gold 10 silver 20 feet 1 minute 50mp -
4 78 20 gold 90 silver 20 feet 1 minute 60mp -



Slash Sword - Use all swords to attack and cause great damage to target. Tip: Attack depends on swords amount.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 24

18 silver 60 copper

26 feet 15 seconds 25mp 114-136
2 34 56 silver 50 copper 26 feet 15 seconds 40mp 179-214
3 44 1 gold 80 silver 26 feet 15 seconds 50mp 217-260
4 54 5 gold 10 silver 26 feet 15 seconds 60mp 256-307
5 62 9 gold 70 silver 26 feet 15 seconds 70mp 360-432
6 70 15 gold 30 silver 26 feet 15 seconds 80mp 417-500
7 77 20 gold 20 silver 26 feet 15 seconds 90mp 462-554




Charge! - Increase all team physical crit. rate, use 1 sword.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 28

29 silver

- 4 seconds 50mp -



Trapping Sword - Trap target to stop it from moving, use 1 sword. Tip: It will remove when attacked.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 32

45 silver

- 1 minute 30mp -



Diversion Sword - Reduce threat. Tip: It requires 1 sword.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 36

70 silver

- 20 seconds 10mp -



Fading Sword - Enter fading for a while, ingore all direct attack. Tip: It requires 1 sword

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 42

1 gold 40 silver

20 feet 5 minutes 180mp -
2 75 18 gold 80 silver 20 feet 5 minutes 210mp



Smash Sword - xxxxxxx pierce time. Tip: Attack Depends on swords amount.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 48

2 gold 90 silver

26 feet 30 seconds 50mp
2 58 7 gold 10 silver 26 feet 30 seconds 55mp
3 65 11 gold 80 silver 26 feet 30 seconds 60mp
4 72 16 gold 70 silver 26 feet 30 seconds 65mp
5 79 21 gold 60 silver 26 feet 30 seconds 75mp



Dispelling Sword - Dispel all debuff, use 1 sword

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 52

4 gold 30 silver

- 1 minute 50mp -




Sword Formation - Set a sword formation for 10 seconds, and move 12 steps forward. Tip: It requires 3 swords.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 62

9 gold 70 silver

- 30 seconds 146mp 73-87




Resonance Sword - Immediately get a sword and get 1 more every 5 seconds, at most 3 swords.

Level

Required

Level

Cost to learn Range Cooldown Cost

Base Physical

Damage

1 68

13gold 90 silver

- 3 minutes 10mp